
Jenny Hedone
Center for Advanced Studies Gallente Federation
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Posted - 2016.12.28 13:22:20 -
[1] - Quote
Oh deer
Well, tbh, I don't think both sides in this confilct are going to go anywhere and that's more than sad. Instead of constructive criticism, I've had to read through lots of personal attacks and disrespect and this is sad, really. https://community.eveonline.com/support/policies/forum-moderation-policy-en/
However, what I think is the problem is the following:
Wardec corps and alliances can simply escape from any engagements they cannot counter if they choose to and do so by docking up and making themselves invulnerable to hostile attacks. That's what I think is the problem in this case.
I'm not talking of the effects on any players because that's legit in my opinion. If you're out of a NPC corp, you're free to be declared war upon and have to face the consequences. But what we currently have is not a war: It's a game of hide-and-seek that revolves around the defenders always sitting on NPC stations or switching corps.
The solution I would suggest is the following: If you're declared war upon or declare war towards any other corporation, NPC stations won't let you dock unless the war is over. To support my suggestion, neuts helping a attacker/defender in a combat situation will get flagged as suspect and from this I deduce that helping either one side or the other as a neut is considered as a suspective activity, so why should NPCs want to a) participate by granting protection to one of the contrahents and b) perform suspective actions by doing so?
In addition, in order to found a Corporation, you need a home you call your own. Losing your home will lead to the closure of your corp within x time during which you have to build a new home for your corporation. But this isn't everything: What about surrendering? Taken the enemy is knocking onto my door, they could offer me to surrender but at a cost, which will most likely be close to the value of the citadel. We could also, in addition, prohibit the shifting of defender-assets from a citadel to any NPC station and make the contents drop like normal loot with the same percentages as a normal ship would do on destruction.
Upsides: - People who want HS PVP will get it - People who want to evade a war can surrender - The economy in EvE would experience a (at least temporary) rising demand for citadels since newly founded corps would require a citadel and existing ones would eventually get blown up - Corporations and alliances can now be defeated
Downsides: - Neut-interactions would be a significant problem since they would be able to supply affected sides -> Disable any interactions with neuts during wartime, including, but not limited to,: - Citadel trade and delivery system - Contracts - Picking up items from foreign cargo (including jetcans and ship maintenance hangar) - Entering a out-of-corp-ship - NS mega alliances could use a dummy alliance or corp to prevent other alliances from trading and keep the dummy citadel safe within their own territory -> Let the Neut-interactions be ES (Empire space) specific, allow NS/WS with sov to do what they want within their systems, this follows the principle that the universe is player-driven
- AFK CloakingGäó could be a problem, however this wouldn't be of much use since a dead citadel is probably a bigger loss than the own ship
- Founding a corporation would be significantly harder and more expensive -> This however could lead to larger corporations and more profits that could be generated by running a decent corp
Those are some drastic changes and if you're thinking they're not completely thought out, then let me assure you that we're thinking the same, however that's what this sub-forum is meant for, right? Ironing out ideas and sharing opinions. |